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Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Step... Read more
Unity crashes on package import
To reproduce:1. Import Maintainer_1.2.0.0_alpha1.unitypackage2. Editor crashes (if it doesn't crash first time importing package, re... Read more
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project2. Find all the textures with 'comp_dir' in the name3. Select a texture4. Change its forma... Read more
"Package does not contain valid asset for: .." error appears after impor...
Regression from Version 5.3.0f1 (b948b362cb65) Repro1. Import projects e.g. from Asset Store"Unity Essentials/Sample Projects/Mecani... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps:1. Open attached project "EXR Import"2. Observe "Polar_UVs_halfRes.exr" texture3. Unity 4.6 and Unity 5 import th... Read more
Editor doesn't open project
To reproduce:1. Open attached project2. Notice that editor doesn't open Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store2. close the editor and open a new project using GyroDroid The editor hangs when loading t... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity.2) Open scene "immortals_test" and press Play.3) In Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed