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Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Ste... Read more
Unity crashes on package import
To reproduce: 1. Import Maintainer_1.2.0.0_alpha1.unitypackage 2. Editor crashes (if it doesn't crash first time importing package,... Read more
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project 2. Find all the textures with 'comp_dir' in the name 3. Select a texture 4. Change its f... Read more
"Package does not contain valid asset for: .." error appears after impor...
Regression from Version 5.3.0f1 (b948b362cb65) Repro 1. Import projects e.g. from Asset Store "Unity Essentials/Sample Projects/Me... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps: 1. Open attached project "EXR Import" 2. Observe "Polar_UVs_halfRes.exr" texture 3. Unity 4.6 and Unity 5 import... Read more
Editor doesn't open project
To reproduce: 1. Open attached project 2. Notice that editor doesn't open Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store 2. close the editor and open a new project using GyroDroid The editor hangs when loading... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity. 2) Open scene "immortals_test" and press Play. 3) In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window