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Four "Learn more" links direct to default (2020.3) Manual version, inste...
Steps to reproduce: 1 Open any project you have 2.1 Go to ProjectSettings->Editor tab and find "Learn more..." links in ParallelImp... Read more
Console errors appear when reimporting UnityEngine.UI when the Library f...
Reproduction steps: 1. Download the attached "linktest.zip" project 2. Move the "Library" folder to a different disk 3. Create a sym... Read more
Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce: 1. Open the attached project (RenameAssetTest.zip) 2. Go to Repro -> Test at the top of the Editor window 3. In th... Read more
Editor hangs on exit when importing Maya files and exiting the Editor
Reproduction steps: 1. Create and open a new project 2. Drag "MayaSphere.mb" to the Assets folder 3. Right-click on "MayaSphere.mb" ... Read more
Intermittent disconnection from the cache server when reimporting an asset
How to reproduce: 1. Open the user attached project (IntermitentCSConnection.zip) 2. Start the Unity Accelerator 3. Establish a conn... Read more
Select asset in Project Browser is much slower than in the latest LTS ve...
Steps: 1. Open attached project 2. Open "Explorer -> Window" from menu 3. Press Replay 4. Take a look how much time it takes to do 3... Read more
AddObjectToAsset doesn't work when reimporting asset
Reproduction steps: 1. Open the user's attached project 2. Right-click Assets > lamp and Reimport Expected result: Object "(Dummy)"... Read more
Artifact dependency to an asset is not registered when reimporting some ...
Steps to reproduce: 1. Open the "TestScene" Scene in the user attached "AssetDependencyBug.7z" project 2. In the Console window pres... Read more
[Mac+Windows] Crash when importing an FBX model with eNone wedge mapping...
Reproduction steps: 1. Create a project with one of the "Reproducible with" versions 2. Import the attached FBX file "310019.fbx" E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"