Search Issue Tracker
An invalid asset is created and an error is logged when duplicating a su...
Reproduction steps:1. Open the “EmptyNameDuplication“ project2. Expand the “Treestump.glb“ asset3. Select and duplicate any Material... Read more
"The asset has been scheduled for reimport" error message is thrown when...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
Asset name with a "." symbol, results in the Inspector window only displ...
Reproduction steps:1. Open the attached project "FolderNAMES.zip"2. In the Project window go to Assets, right-click, navigate to Cre... Read more
[AssetDBv2] AssetDatabase.GetDependencies does a full file read of depen...
How to reproduce:1. Open the attached "AssetDBPerf.zip" project2. Open the "SampleScene2" Scene -> Observe how much time it takes... Read more
AssetDatabase.ForceReserializeAssets modifies data when used on a Prefab...
How to reproduce:1. Open the attached "1252436 repro" project2. Copy the content of Assets/HubProduction.prefab and save it for late... Read more
[ADBV2] AssetDatabase.Refresh causes Animator to become invalid when its...
How to reproduce:1. Open user-submitted project (AnimatorAndAssetBundles.zip)2. Open the SampleScene3. Make sure LoadABAnimator is e... Read more
ScriptableObjects are shown as MonoBehaviours in the Inspector's Narrow ...
How to reproduce:1. Open user's attached "inspectorSelections.zip" project2. Select all Assets from the Assets folder in the Project... Read more
Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...
Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce:1. Open the attached project "Scopely-GUID.zip"2. Right mouse click on Assets/New Test.asset in the Project window3... Read more
Crash on BurstCompilerService::CompileAsync when opening project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Unity Editor crashes Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server