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Calling AssetDatabase.CreateAsset() inside OnValidate() freezes Unity
Steps to reproduce: 1. Open original project "Bug Recreation.zip" 2. Create an empty GameObject by Right Click inside Hierarchy -> C... Read more
AssetDatabase.Refresh() executes slower when compared to previous versions
How to reproduce: 1. Open the attached project("AssetImportPerformance") 2. Go to BugReport > Create 100 assets 3. Observe console ... Read more
.asmdef files are corrupted when importing custom package
How to reproduce: 1. Download the attached 'PackageProject.zip' project 2. Open a new project 3. Open Package Manager 4. In Package ... Read more
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce: 1. Open the attached project (RenameAssetTest.zip) 2. Go to Repro -> Test at the top of the Editor window 3. In th... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce: 1. Create and open a new project 2. Turn on Internal Mode 3. Make sure that the Inspector window is open 4. Select... Read more
Optimize rebuilding the Project Browser
The current implementation of the left side folder tree view in the Project Browser (in Two Column Mode) enumerates the entire Asset... Read more
AssetDatabase.FindAssets() fails to open folders if search string has a ...
Reproduction steps: 1. Open attached project "Test.zip" 2. In Editor menu, select Tools -> Find My Scenes (Working) 3. Observe Conso... Read more
[Asset Pipeline v2] [VCS] Changes made to a checked out file are not und...
How to reproduce: 1. Create a new project in your preferred Perforce Workspace 2. Open the project and connect it to Perforce 3. Cre... Read more
Files tagged with DELETE in Package Import window aren't deleted when im...
To reproduce: 1. Open attached project ("case_1174849-Project.zip") 2. Import attached Custom Package ("old.unitypackage") 3. Import... Read more
File explorer dialog won't show shortcuts to folders when adding assets ...
How to reproduce: 1. Create a new shortcut of any folder you have laying around 2. Create a new Unity project and open it 3. In the ... Read more
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