Search Issue Tracker
Fixed in 2021.1.2f1
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.24f1
2020.3
2021.1
2021.2
Issue ID
1334620
Regression
No
AssetDatabase.FindAssets() fails to open folders if search string has a trailing forward-slash
Reproduction steps:
1. Open attached project "Test.zip"
2. In Editor menu, select Tools -> Find My Scenes (Working)
3. Observe Console window
4. In Editor menu, select Tools -> Find My Scenes (Broken)
5. Observe Console window
Expected result: The folder is found in both cases
Actual result: The folder is not found when the FindAssets() path has a trailing forward-slash
Reproducible with: 2019.4.25f1, 2020.3.8f1, 2021.1.7f1, 2021.2.0a17
Could not test with: 2018.4.35f (compilation errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2021.1.2f1):
Fixed in 2021.2.0a19
Resolution Note (fix version 2021.1):
Fixed in 2021.1.10f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.12f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.29f1