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Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce: 1. Open Us... Read more
Loading.LockPersistentManager object lock impacts performance during Ass...
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested def... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce: 1. Open attached project "UnloadUnusedBugReport.zip" 2. Open "LoadAssetBugReport.unity" scene 3. Enter Play mode Expe... Read more
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps: 1. Open project attached (GetImplicitAssetBundleNameBug.zip). 2. Delete one asset from each folder (SpritesInSom... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project. 2. Execute menu item: "BUG/Build Asset Bundles" 3. Open and play scene: MainMenu. 4. Press ... Read more
[Crash] Corrupted "CAB" files in asset bundles causes crash
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. "Portalarium" -> "Build" -> "Character And Resource Asset Bundles" 3. Wai... Read more
Changing build target to other than webplayer breaks backward compatibil...
To reproduce: 1. Open attached project (assetBundleIssue.rar) 2. Move bundle_test folder to C: disk 3. Play assetBundleTestScene 4.... Read more
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" in...
Steps to reproduce: 1. Open any Unity project 2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString()) OR ... Read more
Asset Bundle Variant fails to resolve material when using WWW.LoadFromCa...
Steps to reproduce: 1. Make sure there is only Assets folder in the Project folder 2. Open attached project 3. Open scene "boostrap"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow