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Meshes are missing when using Static Batching with Scriptable Build Pipe...
How to reproduce:1. Open the user’s attached project2. Open scene Scenes/Loader3. At the top of the Editor window, go to H4K -> B... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
"AssetBundle is invalid" and "Failed to decompress data" errors appear a...
How to reproduce:1. Open project “BugRepro_AssetbundleExport.zip”2. In the Project window select the “089-our-lady-of-the-hour-churc... Read more
Building process gets stuck when trying to build AssetBundles (AssetBund...
Reproduction steps:1. Open the attached project2. Go to Window > AssetBlundle Browser3. Go to the Build tab and click on the Buil... Read more
Caching.GetCachedVersions returns zero when AssetBundle is downloaded
Reproduction steps:1. Open the user's attached "My project.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Press... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
PersistentManager missing file assertions thrown on IL2CPP debug build w...
How to reproduce:1. Build the Linux Editor and LinuxPlayerIL2CPP (debug) from source[or the Mac Editor and MacPlayerIL2CPPNoDevelopm... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
Scene Asset Bundles are not unloaded when UnloadAllAssetBundles(true) me...
Steps to reproduce:1. Open the user’s attached project2. In the main Toolbar click Repro issue > Build bundle3. Click Repro issue... Read more
Missing references errors appear in Debug mode when using AssetBundles
Reproduction steps:1. Download and open the attached "MissingRefRepro.zip" project2. Switch the build target to iOS3. Go to "Support... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS