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Editor crashes when closing a FileStream before unloading AssetBundle
Reproduction steps:1. Open the user's attached "LoadFromStreamCrash.zip" project2. Load SampleScene3. Click on the "LZ4 Crash" Butto... Read more
[Android] AssetBundles fail to build correctly which results in an empty...
How to reproduce:1. Open the attached project "JustTest.zip"2. Load the Scene "Startup"3. Make sure that the build platform is set t... Read more
[AssetBundles] [Shaders] Terrains loaded from Assetbundles does not rend...
Reproduction steps:1. Open attached project "hdrp_terrain8layers.zip" and scene "SampleScene"2. Run and Build3. In Build, observe th... Read more
Bundles extension fails to load in the WebGL builds
How to reproduce:1. Open the project “IN_24745“2. Press Tools → Build Asset Bundles3. Press File → Build And Run Expected result: bu... Read more
Editor version is added to a bundle when using RecompressAssetBundleAsyn...
Reproduction steps:1. Open the user's attached project "AbTest"2. In the menu bar click Test/TestAb3. Open Assets/AB/456 in a Hex Ed... Read more
Crash when loading a scene from an asset bundle
How to reproduce:1. Open the attached project "case_1318464_assetbundle"2. Open "startScene" scene3. Enter Play mode4. Wait a minute... Read more
Tags are changed to Untagged when loading an Adressable/AssetBundle scen...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Focus out of the Editor window5. Click Load in the E... Read more
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
[Asset Bundles] Editor crashes on loading asset bundles when setting the...
Editor crashes on loading asset bundles when setting the value of AssetBundle.memoryBudgetKB property. Steps to repro:1. Open the at... Read more
[Assetbundles] Shader keyword is lost in Build when Shader is in differe...
How to reproduce:1. Open the user's attached "Bug Test" project2. Open the "bootstrap" Scene3. Enter the Play Mode and inspect the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS