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LoadAssetAsync returns a prefab without components
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the logcat and notice that an object ... Read more
Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce:1. Open attached project "UnloadBugTest.zip"2. Open "SampleScene.unity" scene3. Build MacOS Standalone4. Open built pro... Read more
[Editor, Serialization] AssetBundle.LoadAssetAsync() corrupting last Ass...
Steps:1. Open attached project ("TestDeserializationError.zip")2. Open scene "TestDeserializationError1"3. Enter Play mode4. In Game... Read more
PersistentManager missing file assertions thrown on IL2CPP debug build w...
How to reproduce:1. Build the Linux Editor and LinuxPlayerIL2CPP (debug) from source[or the Mac Editor and MacPlayerIL2CPPNoDevelopm... Read more
Crash on AssetBundle.LoadFromFile() when the asset has been unloaded usi...
How to reproduce:1. Open the attached 'project-12473700.zip' project and load 'SampleScene' scene2. Enter Play mode3. Press the 'loa... Read more
Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...
How to reproduce:1. Open attached "project-1167075.zip" project2. In the Editor select "BuildAB" -> "Build"3. Enter Play mode4. P... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce:1. Open attached project "UnloadUnusedBugReport.zip"2. Open "LoadAssetBugReport.unity" scene3. Enter Play mode Expected... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce:1. Open users attached project "SyncLoadBundleStall.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. ... Read more
Long loading times occur when using AssetBundle.LoadAllAssets
Repro Steps:1. Open "SampleScene" in the attached project2. Press Play3. After about 50 seconds - check the console logs Expected Be... Read more
All about bugs
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