Search Issue Tracker
LoadAssetAsync returns a prefab without components
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the logcat and notice that an object ... Read more
Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce:1. Open attached project "UnloadBugTest.zip"2. Open "SampleScene.unity" scene3. Build MacOS Standalone4. Open built pro... Read more
[Editor, Serialization] AssetBundle.LoadAssetAsync() corrupting last Ass...
Steps:1. Open attached project ("TestDeserializationError.zip")2. Open scene "TestDeserializationError1"3. Enter Play mode4. In Game... Read more
[AssetBundles] Building AssetBundles on iOS and Android throws errors
How to reproduce:1. Open the attached project2. Switch platform to iOS or Android3. Build AssetBundles by pressing on one of the opt... Read more
Crash when loading a scene from an asset bundle
How to reproduce:1. Open the attached project "case_1318464_assetbundle"2. Open "startScene" scene3. Enter Play mode4. Wait a minute... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Enter the Play Mode3. Click the "Restart" button to reload th... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce:1. Open attached project "UnloadUnusedBugReport.zip"2. Open "LoadAssetBugReport.unity" scene3. Enter Play mode Expected... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce:1. Open users attached project "SyncLoadBundleStall.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. ... Read more
Long loading times occur when using AssetBundle.LoadAllAssets
Repro Steps:1. Open "SampleScene" in the attached project2. Press Play3. After about 50 seconds - check the console logs Expected Be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened