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LoadAssetAsync returns a prefab without components
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the logcat and notice that an object ... Read more
Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce: 1. Open attached project "UnloadBugTest.zip" 2. Open "SampleScene.unity" scene 3. Build MacOS Standalone 4. Open built... Read more
[Editor, Serialization] AssetBundle.LoadAssetAsync() corrupting last Ass...
Steps: 1. Open attached project ("TestDeserializationError.zip") 2. Open scene "TestDeserializationError1" 3. Enter Play mode 4. In ... Read more
[AssetBundles] Building AssetBundles on iOS and Android throws errors
How to reproduce: 1. Open the attached project 2. Switch platform to iOS or Android 3. Build AssetBundles by pressing on one of the ... Read more
Crash when loading a scene from an asset bundle
How to reproduce: 1. Open the attached project "case_1318464_assetbundle" 2. Open "startScene" scene 3. Enter Play mode 4. Wait a mi... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Enter the Play Mode 3. Click the "Restart" button to reload... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce: 1. Open the project 2. Execute "Assets > Build AssetBundles" 3. Move all files in "Your project path > build" fold... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce: 1. Open attached project "UnloadUnusedBugReport.zip" 2. Open "LoadAssetBugReport.unity" scene 3. Enter Play mode Expe... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce: 1. Open users attached project "SyncLoadBundleStall.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device... Read more
Long loading times occur when using AssetBundle.LoadAllAssets
Repro Steps: 1. Open "SampleScene" in the attached project 2. Press Play 3. After about 50 seconds - check the console logs Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow