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Assertion "ALLOC_TEMP_THREAD..." appears, when closing Unity in playmode...
Reproduction steps: 1. Create new project. 2. Change Camera position Y to 21 (or any other change). DO NOT SAVE 3. Press Play. 4. Tr... Read more
Crash in scripting_produce_method_from_backend when creating a new Scene...
Reproduction Steps: 1. Import attached project. 2. Right-click on "CrashRepro.cs" in Assets. 3. Select "Reimport". Result: Editor c... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce: 1. Open the attached project 2. Switch platform to iOS 3. Build AssetBundle via Assets/Build AssetBundle From Sele... Read more
New scene can not be created via script, when model's configure menu in ...
To reproduce: 1. Open project 2. In menu click 'Test'-> 'Try create scene'. Notice, that there are no errors 3. Open 'Mesh' fbx and ... Read more
[Asset Management] 'Compress Assets On Import' Performance regression wh...
Steps to reproduce - - Ensure "Compress assets on import" is disabled. - Switch platform between Android & iOS in Unity 5.5.1 - ob... Read more
Re-serializing has no editor.log time marker
To reproduce: 1. download "2010.zip" (link in edit) 2. make sure force text serialization is set in the editor 3. create new unity p... Read more
Auto updater removes the UnityEngine library import in a child class
Steps to reproduce: 1. Open the attached project (ImportTestProject.zip) with Unity 5.4 2. Observe the Sample2.cs contains using Uni... Read more
Script in assets crashes editor when project is loading (importing small...
To reproduce: 1. Open user's project Expected: project loads successfully, editor opened Actual: project crashes while loading Rep... Read more
FBX's animations are not imported if overwriting FBX file from File Expl...
Steps to reproduce: 1. Download 899008_FBX.zip and create new project 2. Import NotAnimated.fbx 3. Change name of Animated.fbx to No... Read more
Unity editor doesn't not pick up modified files if they were auto-saved ...
How to reproduce: 1. Install Rider (JetBrains) IDE 2. Enable Auto-save functionality 3. Modify a script 4. Alt+tab from Rider to Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow