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Assertion "ALLOC_TEMP_THREAD..." appears, when closing Unity in playmode...
Reproduction steps:1. Create new project.2. Change Camera position Y to 21 (or any other change). DO NOT SAVE3. Press Play.4. Try to... Read more
Crash in scripting_produce_method_from_backend when creating a new Scene...
Reproduction Steps:1. Import attached project.2. Right-click on "CrashRepro.cs" in Assets.3. Select "Reimport". Result: Editor crash... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce:1. Open the attached project2. Switch platform to iOS3. Build AssetBundle via Assets/Build AssetBundle From Selecti... Read more
New scene can not be created via script, when model's configure menu in ...
To reproduce:1. Open project2. In menu click 'Test'-> 'Try create scene'. Notice, that there are no errors3. Open 'Mesh' fbx and ... Read more
[Asset Management] 'Compress Assets On Import' Performance regression wh...
Steps to reproduce - - Ensure "Compress assets on import" is disabled. - Switch platform between Android & iOS in Unity 5.5.1 - ... Read more
Re-serializing has no editor.log time marker
To reproduce:1. download "2010.zip" (link in edit)2. make sure force text serialization is set in the editor3. create new unity proj... Read more
Auto updater removes the UnityEngine library import in a child class
Steps to reproduce:1. Open the attached project (ImportTestProject.zip) with Unity 5.42. Observe the Sample2.cs contains using Unity... Read more
Script in assets crashes editor when project is loading (importing small...
To reproduce:1. Open user's project Expected: project loads successfully, editor openedActual: project crashes while loading Reprodu... Read more
FBX's animations are not imported if overwriting FBX file from File Expl...
Steps to reproduce:1. Download 899008_FBX.zip and create new project2. Import NotAnimated.fbx3. Change name of Animated.fbx to NotAn... Read more
Unity editor doesn't not pick up modified files if they were auto-saved ...
How to reproduce:1. Install Rider (JetBrains) IDE2. Enable Auto-save functionality3. Modify a script4. Alt+tab from Rider to Unity5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject