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Undo removes wrong motion from Blend Tree when "Add Motion" was done fro...
How to reproduce: 1. Open attached project "case_1134780-AddMotionUndoIssue" 2. Left-click the "Cube" AnimatorController in the Proj... Read more
Animation transition is delayed when the trigger is pressed
How to reproduce: 1. Open the attached Test.zip project 2. Open the Animator window 3. Select Cube and enter the Play mode 4. Wait f... Read more
Animation with property "IsActive" which has no transitions won't let "S...
To reproduce: 1. Open attached project "AnimatorKeepsObjectActive.zip" 2. Open and play "testScene" scene. 3. Look at the console. I... Read more
Disabling Animator layers does not improve performance
To reproduce: 1. Open attached project "AnimationLayerPerformanceRepro.zip" 2. Open "Profiler" window. 3. Open and Play "main" scene... Read more
Last frame of animation is skipped if there is a transition to next anim...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open Animator window 4. Select Canvas->Image in the hierarchy v... Read more
Animator component keeps a Gameobject alive after calling SetActive(false)
Steps to reproduce: 1. Open the attached project (Bug-AnimDisable.zip) 2. Open the Assets/bug-animdisable.unity scene 3. Play the sc... Read more
Curves Editor crops big values
Big value numbers are being cropped in the Curves Editor. There is no way to adjust the column. Read more
Crash on mecanim::SetValueMask<0> or mecanim::CreateValueArray when try...
To reproduce: 1. Open Any project 2. In Hierarchy window, create any kind of game object and disable it 3. Open the Animator window... Read more
Animation clip is present in both current and next AnimationClipInfos at...
Reproduction steps: 1. Open the user's attached project and CustomizableCharacter/Scenes/CharacterTest scene 2. Enter the Play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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