Search Issue Tracker
Animation event is triggered multiple times at low frame rate
Step to reproduce the issue: 1. Open attached project. 2. Open scene named "DoubleFiringEvent". 3. Open the "Animation" window and i... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more
Switching animations on our avatar at runtime is not working with some a...
To reproduce: 1. Open attached project 2. Play TestScene 3. Press backswing 2 button 4. Note that animation plays correctly 5. Pre... Read more
Inspector window remains locked after configuring an avatar
The inspector window doesn't unlock after using the bone-mapping tool for configuring an avatar if some other asset got selected whi... Read more
[Anim] Importer: Animation Events do not activate “Apply” on new FBX fil...
The "Apply" button of the Importer no longer becomes enabled (clickable) when new Events are created for the first time. Read more
Animation Previewer model drag'n'drop is broken
With Generic animation clips, when you drag'N'drop a model in the Inspector Animation preview, nothing happens, the model is not loa... Read more
Animator Controller's additional layer curve driven parameters get incre...
To reproduce: 1) Open attached project and scene 2) Play it 3) Open Animator Window, Parameters Tab 4) Select "GameObject" 5) When P... Read more
Animation mirrored at the state level in animator controller produces st...
To reproduce: 1) Open attached project and the only scene in project 2) Play the scene Expected: Left model mirrors right one smoot... Read more
[Standalone][WebGL] After triggering animation in animation override con...
How to reproduce: 1. Open the attached project 2. Open and play AnimationTest scene 3. Notice the text printed to the scene view and... Read more
Creating sub state machine using scripting API does not update until mov...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used