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No way to use JavaScript/UnityScript State Machine Behaviours
Steps to reproduce: 1. Create an Animator Controller component for an object2. In the Animator window, create a state for the contro... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
Unable to add script properties of a custom Object type to be tracked in...
How to reproduce:1. Open the attached project "1238942.zip"2. Open the "test" scene3. Open Animation window4. Select GameObject "Tes... Read more
[AW] Selecting anything in hierarchy while in play mode throws warning i...
Steps to reproduce: 1. Create new project2. Open animation window3. Enter play mode4. Select any object in hierarchy- Notice warning... Read more
AnimationUtility.GetKeyLeftTangentMode and friends are not thread safe
AnimationUtility.GetKeyLeftTangentMode is missing the [ThreadSafe] attribute, as are the related set methods and right methods. The ... Read more
Assertion failed on expression: 'changeMask != 0' console error
1. What happenedDuring play the following message thrown to Editor.log: (Filename: /Users/builduser/buildslave/unity/build/Runtime/T... Read more
When setting public ParentConstraint source with code, Unity crashes on ...
When trying to set public ParentConstraint source with code, Unity crashes on play mode, if ParentConstraint is static, Unity doesn'... Read more
[Anim] "Reset" on 2D Blend Tree does not reset values
Animator, 2D Simple Directional, Blend Tree, Inspector = Reset option does not reset numerical values of Pos X & Pos Y. repro:-I... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce:1. Open the attached project2. Open and play Scene1 scene3. Press the button labeled "Reset"4. If pressed during th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask