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No way to use JavaScript/UnityScript State Machine Behaviours
Steps to reproduce: 1. Create an Animator Controller component for an object2. In the Animator window, create a state for the contro... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
Inconsistent GameObject movement when changing the order of Constraint c...
Reproduction steps:1. Open the user's attached project "Constraint Order.zip"2. Enter Play mode3. Select the "constrained" GameObjec... Read more
[Other] NullReferenceException errors are being thrown when switching to...
How to reproduce:1. Create a new project2. Switch to any other platform Expected result: No NullReferenceExceptions are being thrown... Read more
Animator.Update(0) fires events twice
Steps to reproduce:1. Open user attached project2. Load TestScene.unity3. Press spacebar to trigger an animation4. Observe that two ... Read more
Character animation breaks during upgrade
1. What happenedFor 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3.Impo... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
[Anim] "Reset" on 2D Blend Tree does not reset values
Animator, 2D Simple Directional, Blend Tree, Inspector = Reset option does not reset numerical values of Pos X & Pos Y. repro:-I... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce:1. Open the attached project2. Open and play Scene1 scene3. Press the button labeled "Reset"4. If pressed during th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons