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[Animation] IndexOutOfRangeException error is thrown on creating Animato...
IndexOutOfRangeException error is thrown on creating animation parameter. Steps to repro: 1. Create a new project. 2. Gameobject > ... Read more
Curve change is applied to all curves in Custom Editor
How to reproduce: 1. Open attached project "860540-repro.zip" and "test" scene 2. Go to Window -> Utility AI Editor 3. Right click ... Read more
Key frame selection selects adjacent object's keys if the objects are na...
How to reproduce: 1. Open the attached project and a "test" scene in it. 2. In Hierarchy window under the Canvas element select "sc... Read more
Importing skeleton under avatar mask causes error
How to reproduce: 1. Open the attached project 2. Create Avatar Mask (Project -> Create -> Avatar Mask) 3. Select it and expand tran... Read more
AnimationEvent is not being fired on lower FPS (when transitioning to em...
Steps to reproduce: 1) Download attached project "Missing Animation Events.zip" and open in Unity. 2) Open scene MainScene and pres... Read more
Creating Avatar Mask throws NullReferenceException
How to reproduce: 1. Open the attached project 2. Create Avatar Mask (Project -> Create -> Avatar Mask) 3. Notice a lot of NullRefer... Read more
AnimationCurves show wrong curves when swapped in Reorderable list
How to reproduce: 1. Open the attached project "ReorderableCurves.zip" 2. Open the "Reorderable Curves" scene located in the Assets ... Read more
mecanim::animation::ValuesFromClip<0> crashes when entering to Play mode
To reproduce: 1. Download attached project "554115_CrashRepro.zip and open in Unity 2. Open "CrashRepro" scene 3. Enter Play mode ... Read more
Override controller created with script and without animator rebind call...
Reproduction steps: 1. Open project attached (animsample.7z). 2. Press Play. 3. Move with arrows and press space few times. Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used