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[AW] in-between key type creation is wrong with "Auto" key type
if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of ty... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce:1. Open "UnityPrototypes" project2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab3. Selec... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps:1. Open "Meme Switch" project2. Open "CS_Game" scene3. Run the scene4. Open Profiler Window5... Read more
[Anim] "Fix Mask" appears after importing motion file
"Fix Mask" appears in the Animation importer after importing motion file.Using the "Fix Mask" button fixes the problem, but the same... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce:1. Open the attached project "FlickeringIssue.zip"2. Press Play3. Select the Zoologist Game Object in the Hierarchy... Read more
AnimationEvent.animatorStateInfo.fullPathHash doesn't return unique hash
Steps to reproduce:1. Open user attached project2. Open bug.unity scene3. Play the scene4. Select one button to switch a layer, and ... Read more
Public variable cannot be updated during playmode if script is attached ...
How to reproduce:1. Open "StateMachineBehaviour Problem" project2. Open the Animator window and open "animator test" animation contr... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity.2) Open scene "Test" and press Play.3) ... Read more
All about bugs
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