Search Issue Tracker
[AW] in-between key type creation is wrong with "Auto" key type
if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of ty... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce: 1. Open "UnityPrototypes" project 2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab 3. Se... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps: 1. Open "Meme Switch" project 2. Open "CS_Game" scene 3. Run the scene 4. Open Profiler Win... Read more
[Other] "AddAssetToSameFile failed" exception thrown on adding Script on...
"AddAssetToSameFile failed" exception thrown on adding Script on the Preset of the Animation State. Script can be added to the Anima... Read more
The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce: 1. Open user-supplied project 2. Open "SampleScene" 3. Select "Player" >"Body" 4. In Animator Window double click ... Read more
Zooming out of the Animation window with the curves button selected free...
Steps to reproduce: 1. Open attached project 2. In the project window select Animations/Samples/AnotherCameraTest_Movement 3. In the... Read more
[AnimationWindow] Curve is invisbile and IsFinite (key.value) assert is ...
Steps to reproduce: 1. Open attached project 2. Open atnimation window 3. In project tab select "Anim1" to preview it 4. Back in an... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity. 2) Open scene "Test" and press Play. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material