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Won't Fix
Votes
0
Found in
5.3.5f1
Issue ID
800718
Regression
Yes
Activating an object with an Animation component causes CPU performance peak
To reproduce the issue follow the steps:
1. Open "Meme Switch" project
2. Open "CS_Game" scene
3. Run the scene
4. Open Profiler Window
5. Activate "Flare" object in Camera/ANIMATIONS (Hierarchy)
6. CPU Profile should display performance peak
Note: It happens only for the first time after opening the project.
Reproduced in 5.4.0b22
Not reproducible in Unity 5.3.5p3, 5.3.4p2, 5.2.4p4
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