Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b22
Issue ID
807926
Regression
Yes
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce:
1) Download attached project "OptimizeGameObjects.zip" and open in Unity.
2) Open scene "Test" and press Play.
3) Check in Game tab and you will notice that Optimized Game Object having issues with scaling.(see attached "issues.gif").
4) Do same steps with version which is not reproduce this issue. (see attached "noIssue.gif")
Expected result : Optimized Game Object shouldn't scale while animation being played.
Actual result : Optimized Game Object scales while animation being played.
Reproduced with: 5.3.4p1, 5.3.5p5, 5.4.0b13, 5.4.0b23
Not reproduced with: 5.2.4f1, 5.3.4f1, 5.4.0b12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on object:runtime_invoke_void__this__ when opening a specific project
- Circle-shaped rendering artefacts visible in Local Volumetric Fog boundaries box in Scene view when Fog Distance is lower than 1
- “Fog Distance” property name and description is unclear in the Inspector window
- Crash with multiple stack traces when using Burst-Compiled Span.Fill()
- Broken compute shaders propagate via the cache server
This is a duplicate of issue #803584