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All animation events are called at the same frame when using UnityEngine...
To reproduce: 1. Open the attached project2. Press play3. Observe the console Expected: animation events should not be played at all... Read more
[Animation] RuntimeAnimatorController becomes not valid when instantiate...
To reproduce:1) Open attached project "AnimatorControllerBundle.zip".2) Rebuild bundles using `Test/Build Bundles` in menu bar.3) Op... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce:1. Open attached user project (minotor)2. Create an empty scene3. Create a cube and attach an Animator component4... Read more
[Legacy] Animation will not play after attempting to be played when it's...
Reproduction steps:1. Open the attached project.2. Play the "Test" scene.- Calls to Play after the GameObject is enabled will not pl... Read more
Flat animation curves with value of 0 do not update every frame
Steps to reproduce:1. Open attached project2. Open "scene" scene3. Select "GameObject" in the Hierarchy"GameObject/Cube" has a flat ... Read more
Any State transitions to Sub State Machines ignore Interruption Source
To reproduce:1. Open 'Simpler AnyState Interrupt Bug' project2. Play the scene.3. Select the gameobject and open the Animator window... Read more
Animation exit time/transition is skipped if you modify an animator para...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Select the Animator asset4. Check/uncheck the Wave p... Read more
Animations are different between Humanoid and Generic when in Play mode
To reproduce:1. Open project attached2. Enter Play mode3. Observe differences (example: longer arms, misplaced cape) Expected: anima... Read more
The parameter in animator was reset when the animation clips are replace...
Steps to reproduce:1. Open the attached project2. Open the scene.unity3. Play the scene4. See the output in console:Before set@Start... Read more
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