Search Issue Tracker
By Design
Votes
1
Found in
5.5.1f1
Issue ID
981017
Regression
No
Animations are different between Humanoid and Generic when in Play mode
To reproduce:
1. Open project attached
2. Enter Play mode
3. Observe differences (example: longer arms, misplaced cape)
Expected: animations look identically on both Generic and Humanoid models
Actual: animations differ (check picture attached)
Reproduced in: 5.5.6f1, 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note:
The issue comes from the fact the generic animation has translations on some bone, but humanoid doesn't support translations (except for the hips, the neck and the spine)