Search Issue Tracker
Crash on UpdateAvatars when entering Play Mode
How to reproduce:1. In the attached project, open the "Start" scene2. Go into Play Mode3. If Unity didn't crash, exit Play Mode and ... Read more
[Animation] Renaming a child GameObject breaks the reference between the...
Repro steps:1. Open user attached project2. Select "CharlieRunAni" in the Project Window3. Open it in the Animation Window4. In the ... Read more
Different animation pops in when enabling and disabling an animation par...
Repro steps: 1. Open "AnimationBug" project2. Enter Play mode3. Look at the animation transitions Expected result: The animations sh... Read more
[Animation Rigging] Weight of all Rigs reset to 0 when there are more th...
Reproduction steps:1. Open user attached Project2. Press Play (See that hand is not attached to the sword)3. Exit Play mode4. In the... Read more
Incorrect animation preview when using a Blend Tree
Steps to reproduce:1. Open user-supplied project2. Select "testblend" Blend Tree3. Move the 'Blend' slider of the Blend Tree to arou... Read more
When animation stops playing position and rotation get big errors if Roo...
How to reproduce:1. Open the attached project 800119Cube.zip"2. Open TestScnene scene3. Open Animation and Animator windows4. Select... Read more
[AddEvent] "Edit Animation Event" doesn't open and flashes for a split s...
Reproduction steps:1. Open attached "New Unity Project 79" project.2. Open "1" scene.3. Open "Window > Animation" tab.4. Select "... Read more
Animator.parameterCount returns 0 when changing the Animator State's Mot...
How to reproduce:1. Open the user-submitted project2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity)3. Enter P... Read more
Inspector displays previously selected Animator layer when switching bet...
Steps to reproduce:1. Create a new project2. In the Project window, create a new Animator Controller Asset and select it3. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor