Search Issue Tracker
StateMachineBehaviour loses reference after disabling and enabling game ...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Notice debug statement in console "(Clone) (StateMachine)... Read more
[Animator] Invalid AABB errors when applyRootMotion is enabled with a sc...
How to reproduce:1. Open the user's attached project "GenericRootMotionTest.zip"2. Open "SampleScene"3. Select "testModel" under "Ro... Read more
Unity could not produce class with id 1180 error pops up and player is n...
How to reproduce:1. Open attached Unity project "FreedomEngine"2. Select File --> Build Settings3. Add "teststage" scene4. Check ... Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode.This is expected t... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip"2. Open scene "Scene"3. In inspector, select "FisherGhost@Intro" GO and ope... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce:1. Open project2. Open 'Scene'3. Play scene Expected: scene will be played and game object will be animatedActual: edit... Read more
When animation stops playing position and rotation get big errors if Roo...
How to reproduce:1. Open the attached project 800119Cube.zip"2. Open TestScnene scene3. Open Animation and Animator windows4. Select... Read more
[AddEvent] "Edit Animation Event" doesn't open and flashes for a split s...
Reproduction steps:1. Open attached "New Unity Project 79" project.2. Open "1" scene.3. Open "Window > Animation" tab.4. Select "... Read more
Playable API: if i put two script playable as input of a layermixer, the...
Playable API: if i put two script playable as input of a layermixer, the index 0 input works but the index 1 doesn't Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler