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[Humanoid] Animation twisting during transition in the game view, when a...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".3. Cling on the "Trigger" button.4. Notice, that animation ... Read more
Cloned StateMachineBehaviour don't get destroyed after each script recom...
How to reproduce:1. Open the user-submitted project and open to the "samplescene" scene2. Open the Console Window and observe the co... Read more
[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce:1. Open the user's attached project2. In the Project window double-click on 'New Animator Controller'3. In the Anim... Read more
Animation event created during run time does not call specified function
To reproduce: 1.Download and open attached project.2.Open "scn" Scene.3.Enter Play mode. Expected result: created animation event ca... Read more
Sprite playback in the Animation Window repeats frame 16
Sprite playback in the Animation Window repeats frame 16. Repro:1- Open attached project.2- Open scene "ReproScene".3- Select game o... Read more
[Animation] delay when playing from a Dictionary
Steps to reproduce:1. Open User-supplied project (TestProject.zip)2. Enter Play Mode3. Select either "animation-test/animation-test2... Read more
Animation keyframe's full value is hidden (and workaround is not availab...
How to reproduce:1. Download a project from OwnCloud and open it.2. In the Hierarchy select "sk62_clementine400" and go to Window &g... Read more
Make Transition generates error
When creating a transition between two states (Make Transition), an error is generated for no reason... example: Asset 'mangagirl': ... Read more
No text field focus on Add Behaviour
Steps to reproduce:0. Create new project.1. Create new script.2. Create an Animator Controller.3. Press on any state.4. Press "Add B... Read more
Unity Editor freezes and causes a Fatal 'System out of memory!' error wh...
Unity editor, especially Animation tab works very slow. Duplicating the animation in the fbx model causes the Fatal 'System out of m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS