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Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce:1. Open the user-submitted project ("AnimatorBugCheckTest.zip")2. Expand the "player_01" and find the "SKLk_C_Spine... Read more
Preview window on new empty Blend Tree shows "- Infinity" (-2147483648:52)
- please see attached image and video in comments How we can reproduce it using the example you attached1 Create new project2 Go to ... Read more
[UI] Animation is not reset properly on the first frame
How to reproduce:1. Open the attached project2. Open and play "Untitled" scene3. Press On, this should bring the disabled object vis... Read more
Clicking animator transition, which goes from state to itself, freezes U...
How to reproduce:1. Open the attached project2. Open JolieAnimation.controller in animator window3. Notice that DownIdle state has t... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce:1. Open the attached "case_1110125-AnimationEventNoKeyframes" project2. Open scene "SampleScene"3. Enter Play mode,... Read more
Copy and pasting Animator State Machine loses "Any State" and "Exit" tra...
To reproduce:1. Open attached project "Animator.zip".2. Open "Anim1" Animator Controller in Animator window.3. Select all states and... Read more
Animation window element positions flicker when resizing
Steps to reproduce:1. Create a new Unity project2. Open the Animation window3. Slowly resize the Animation window horizontally by dr... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
[Playables] Timeline audio track in Playable Graph is not played when th...
How to reproduce:1. Open the attached '1279412.zip' project and the 'SampleScene' Scene2. Enter the Play mode3. Exit the Play mode4.... Read more
[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS.Copy attached PlayAnyControllerAsPlayable.cs into imported project.Open "An... Read more
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