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PlayableBehaviour.ProcessFrame isn't being called properly
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and click on the Playable Graph Window 3. In the Playable Gr... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps: 1) Open users attached project 2) Open "Hub_BugTest" scene 3) Find "EV_Rig:EV_High" object in hierarchy (All Hub... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers. This is only repro with Humanoid. This only happens when BOTH... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce: 1. Open attached project (repro727765.zip) 2. Play scene_Herman 3. Editor crashes Read more
Animator events from a previous animation still fire
How to reproduce: 1. Open attached project (AnimatorBugTest.zip) 2. Open scene AnimationEventsTester.unity 3. Play the scene 4. Pre... Read more
[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...
How to reproduce: 1. Open tester-attached project(AnimatorCrash.zip) 2. Enter Play Mode 3. In the Animator window, switch to the 'Pa... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...
To reproduce: 1.Open attached project 2.Open "MecanimCrash.unity" scene 3.Enter play mode 4.Press "c" on your keyboard 5.Observe Uni... Read more
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