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[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps: 1. Open attached Project "Loop Bug" 2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene" 3. Open the T... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
GameObject is invisible for the first seven frames when animation is played
How to reproduce: 1. Open user's attached '2019.3.5f1-782915.zip' project 2. Open 'SampleScene' Scene 3. Select 'DM_STR_QUAY_CraneRo... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project. 2. Open "Scene" scene. 3. Enter Play mode. 4. Press A on keybo... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more
Certain rotation is ignored in play mode
Steps to reproduce: 1. open users attached project 2. play scene 3. select "neck" gameobject from hierarchy Actual: notice Z rotati... Read more
The parameter in animator was reset when the animation clips are replace...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity 3. Play the scene 4. See the output in console: Before set@... Read more
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