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Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce: 1. Open the attached project "FlickeringIssue.zip" 2. Press Play 3. Select the Zoologist Game Object in the Hierar... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce: 1. Open the attached project "animationBug.zip" 2. Open "test" scene 3. Select Cube (be sure that its Z rotation i... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Click button on the left (it doesn't stretch- doesn't... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
Playmode resets blend values to 0
Playmode resets blend values to 0 Repro: 1. In the controller with a blend tree, change the blend parameter to 1 2. Press play - th... Read more
Direct blend tree for blend shapes influences root position
Direct blend tree for blend shapes influences root position Repro: 1. Create a direct blend tree with blend shapes (e.g. left and r... Read more
Preview window of a transition shows NaN when changing Transition Durati...
How to reproduce: 1. Open case_1092857-Preview window repro 2. Go to Window -> Animation -> Animator 3. In the Project window select... Read more
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Get http://docs.unity3d.com/ScriptRefere... Read more
Assertion failed on expression: 'changeMask != 0' console error
1. What happened During play the following message thrown to Editor.log: (Filename: /Users/builduser/buildslave/unity/build/Runtime... Read more
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