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Cannot delete multiple transitions
Steps to reproduce : - create a new animation controller- create 3 states- make two transitions from one state to the others- select... Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play4. Press Play in the Game View m... Read more
Switching model's Rig between Legacy and Generic logs "Destroying object...
How to reproduce:1. Open the attached project2. Select gunner_lv1 model in Assets folder3. Select Rig tab in inspector and switch fr... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity.2) Open scene "Test" and press Play.3) ... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project2. Build it- Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Tran... Read more
[Animation] event UI is different according to if an object is selected ...
Steps to repro:1. open project with animations2. open window > general > animation3. in hierarchy, select an animated game obj... Read more
A state doesn't get the transition reassigned when set to default
A state doesn't get the transition reassigned when set to default in sub-state machine Repro:1. Create a new controller.2. Create a ... Read more
The last frame of a animation is cut off when looping the animation
Reproduction steps:1. Download and open the attached "Horror3D" project2. In the Project window, go to "Characters" > "girl.fbx"3... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project2. Create a new GameObject in the Hierarchy3. Rename GameObject so it would have a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS