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Cannot delete multiple transitions
Steps to reproduce : - create a new animation controller - create 3 states - make two transitions from one state to the others - se... Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Press Play in the Game Vi... Read more
Switching model's Rig between Legacy and Generic logs "Destroying object...
How to reproduce: 1. Open the attached project 2. Select gunner_lv1 model in Assets folder 3. Select Rig tab in inspector and switch... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity. 2) Open scene "Test" and press Play. ... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project 2. Build it - Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Transfe... Read more
[Animation] event UI is different according to if an object is selected ...
Steps to repro: 1. open project with animations 2. open window > general > animation 3. in hierarchy, select an animated game objec... Read more
A state doesn't get the transition reassigned when set to default
A state doesn't get the transition reassigned when set to default in sub-state machine Repro: 1. Create a new controller. 2. Create... Read more
The last frame of a animation is cut off when looping the animation
Reproduction steps: 1. Download and open the attached "Horror3D" project 2. In the Project window, go to "Characters" > "girl.fbx" 3... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project 2. Create a new GameObject in the Hierarchy 3. Rename GameObject so it would have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file