Search Issue Tracker
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
Overridden virtual functions cannot be used as Animation events
To Reproduce: 1.Write an overridden virtual function just like Event4() in Arrow.cs and ArrowBase.cs, in the attached project. 2. ... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce: 1. Open project, open scene "test", press "Load animation" button. Notice nothing happens. 2. Uncomment line 40 in Run... Read more
Texture offset properties
To reproduce: 1. Open the project I've attached 2. Click on the cube 3. Open the animation window 4. See that a curve is in red. St... Read more
Animations have a small twitch at the end and beginning
To reproduce: 1. Download and open: http://files.unity3d.com/will/MecanimTute.zip 2. Open scene Tutorial-done 3. Enter play mode 4. ... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more
Crash on Component_Get_Custom_PropGameObject when exiting Play mode
How to reproduce: 1. Open the user's attached project 2. Move the Animator tab near the Project and Console tabs 3. Select "NPC" -> ... Read more
Performance cost of looping animations increases over time
Steps to reproduce: 1. Open the attached "InflatingAnimationCostBugReport.zip" project 2. Open SampleScene in Assets > Scenes 3. In ... Read more
InvalidOperationException is thrown when undoing changes while Animator ...
Reproduction steps: 1. Open the attached 'Test' project 2. Go to the 'Window -> Animation -> Animator' 3. Perform any undo action (c... Read more
Animation Event string value disappears when renaming the function
How to reproduce: 1. Open the user attached "T1206430_AnimEvents.zip" project 2. Select "AGIA_Layer_swinging_body_01.fbx" in the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window