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Discontinuities in the GameObject's position when changing Animation cli...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Scene view Expect... Read more
Import Settings Animation values can not be changed after adding a new A...
Reproduction steps: 1. Open the user's attached "AnimationEventBug" project 2. Click on Assets/xbot@idle (1).fbx in the Project wind... Read more
Animator with Update Mode set to Normal ignores Time.timeScale
Reproduction steps: 1. Download and open the submitted project "AnimatorTimeScale.zip" 2. Open the Sample scene 3. Set the TimeScale... Read more
[Playables] OnStateEnter() and OnStateExit() are called multiple times w...
Reproduction steps: 1. Open the user's attached project 2. Enter the Play mode 3. Observe the Console window Expected result: OnSta... Read more
[Anim]ClampWeight doesn't make character completely restrained in motion...
Reproduction steps: 1. Open user's project "HeadTurnTest.zip" 2. Open "HeadTurnTestScene" Scene 3. Enter Play Mode 4. In Scene view ... Read more
[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce: 1. Open the user's attached project 2. In the Project window double-click on 'New Animator Controller' 3. In the A... Read more
[Animation Rigging] Weight of all Rigs reset to 0 when there are more th...
Reproduction steps: 1. Open user attached Project 2. Press Play (See that hand is not attached to the sword) 3. Exit Play mode 4. In... Read more
Blend Tree groups Animation Clips by their names and connects them to Bl...
How to reproduce it: 1. Open the user's attached project 'RPGMultiplayer.zip' 2. Load 'GameScene' 3. Notice that in Animator view al... Read more
[UI] AnimationCurves changes in the Edit window without selecting any op...
How to reproduce: 1. Open the attached '1308938.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select the 'AnimationCurve' o... Read more
Playable graph interferes with physics in Normal Update Mode when Animat...
Reproduction steps: 1. Open user attached project 2. Open Assets\SampleScene 3. Enable the Animators on the two Prefabs in the Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow