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Bool animator parameter gets different values even when gameobject with ...
How to reproduce: 1. Open the attached project 2. Open default scene 3. Notice that Panel object with Animator component is disabled... Read more
Deactivated gameObject with Animator occurs crash
Steps to reproduce: 1. Open "ProfilerTest" project 2. Play in editor 3. Press Q -- Editor will freeze for a while. Then you will not... Read more
Root motion is broken
Root motion is broken 2) How can we reproduce it using the example you attached 1. Open the attached project 2. Select the blend tr... Read more
Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...
To reproduce: 1. Open attached project 2. Select m_rig_e_gen_step_back_TEMP animation clip in project view 3. Editor crashes Read more
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehavi...
Steps to reproduce: 1. Create new Unity project 2. Create new C# script 3. Change the inheritance from MonoBehaviour to StateMachin... Read more
Setting Time.TimeScale to zero and then restoring it to normal speed del...
Steps to reproduce : - import the project attached - open the "Repro" scene - press space and notice the message in the console - u... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed a... Read more
When root motion is applied, playing animations automatically and playin...
Reproduction steps: 1. Open the attached project 2. Open and play "Test" scene 3. Click on "Play" button 4. After the animations are... Read more
[Animation] NullReferenceException error when selecting multiple motion ...
Selecting more then than one motion file (.fbx) in a project generates this error... "NullReferenceException: Object reference not ... Read more
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