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Clip end time edit does not preview after current end time
Dragging the end time in the Inspector preview of a clip does not preview animation after the current end time. repro: -add any cli... Read more
Adding AnimationClip to enabled Animation component in play mode crashes...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Select "Male_Sword" in the Hierarchy - crash will happen in "Ti... Read more
Crash on PreOrderPlayableTraverser::Traverse when repeatedly tapping Esc...
Reproduction steps: 1. Open the user's attached project 2. Open the Scene 'Scenes/MainMenu' 3. Enter Play mode 4. Click on 'Host (S... Read more
[Animation] NullReferenceException error when selecting multiple motion ...
Selecting more then than one motion file (.fbx) in a project generates this error... "NullReferenceException: Object reference not ... Read more
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Get http://docs.unity3d.com/ScriptRefere... Read more
Animator doesn't animate physics when Update Mode is set to Animate Physics
To reproduce: 1. Open the project that i attached "animatePhysicsBug.zip". 2. Open "Main" scene and enter Playmode. 3. Observe the s... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached - select "b_run_dribble_left.fbx" - drag the "YMHD_001_modle" fbx in the preview... Read more
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