Search Issue Tracker
Can't create an Animator when the object has a "\" in it's name
Steps to reproduce:1. Open any project2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in its ... Read more
Delta Position is incorrect when changing active child node of Blend Tree
How to reproduce:1. Open attached project(ANIMATOR BLEND DELTA POSITION.zip)2. Enter play mode and look at the "Man" GameObject in t... Read more
Sprite playback in the Animation Window repeats frame 16
Sprite playback in the Animation Window repeats frame 16. Repro:1- Open attached project.2- Open scene "ReproScene".3- Select game o... Read more
Playable API: if i put two script playable as input of a layermixer, the...
Playable API: if i put two script playable as input of a layermixer, the index 0 input works but the index 1 doesn't Read more
Unity could not produce class with id 1180 error pops up and player is n...
How to reproduce:1. Open attached Unity project "FreedomEngine"2. Select File --> Build Settings3. Add "teststage" scene4. Check ... Read more
Low performance in animation window when many animation clips are attached
How to reproduce:1. Open attached Unity project "bug-animation-window"2. Load scene "scene"3. open Animator window4. Select cube in ... Read more
[Animation] Object reference cannot be animated using AnimationUtility.S...
To reproduce:1. Open project2. Play 'demo' scene3. Select 'Test reference' gameobject Expected: 'Test reference' game object should ... Read more
Game object changes its muscle pose when record button is pressed in the...
How to reproduce:1. Import assets, attached to the latest users email2. Load scene "ikTestScene"3. Select ikTestChar gameobject in t... Read more
Blendtree asset gets corrupted when trying to changing motion tab field ...
How to reproduce:1. Open attached project "case_1028113-BlendTreeBug.zip" and scene "ikTestScene"2. In Hierarchy window, select "ikT... Read more
Setting a default layer state in a sub-state machine doesn't make the En...
To reproduce: 1. Open the project, attached by the user (ANIMATOR SUB-STATEMACHINE DEFAULT LAYER.zip)2. Open the "SampleScene" scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject