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1
votes
By Design

Animated component active values fail to reset after exiting animation i...

Animation

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Dec 11, 2017

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Version/s: 2017.3.0f2

Steps to reproduce:1. Open attached “ActiveComponents.zip” Unity project2. Open scene “Test”3. Select “Model” object in Hierarchy4. ... Read more

0
votes
Fixed

Editor crashes on WalkTypeTree after removing any component while in Ani...

Animation

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Dec 15, 2017

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Version/s: 2017.1.0a1, 2017.2.0f3

Steps to reproduce:1. Open attached “CrashRepro.zip” Unity project2. Open “Test” scene3. Select “GameObject” object in Hierarchy4. O... Read more

0
votes
Fixed

[Animation] Inserting a key to a curve that has a single key when editin...

Animation

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Dec 15, 2017

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Version/s:

1) Add a particle system.2) Select a MinMaxCurveProperty such as Gravity and change its mode to `Random between 2 curves`3) Select o... Read more

0
votes
By Design

Animation is not playing when root bone is named differently than in ori...

Animation

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Dec 03, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open my attached project2. Enter Play mode - two animations playing3. In Hierarchy, find ChangeThisToBone001 and ren... Read more

0
votes
Won't Fix

AnimationEvent.animatorStateInfo.fullPathHash doesn't return unique hash

Animation

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Dec 08, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open user attached project2. Open bug.unity scene3. Play the scene4. Select one button to switch a layer, and ... Read more

0
votes
Fixed

[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" whil...

Animation

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Dec 15, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open user attached project2. Open test.unity scene3. Play the scene4. Observe the freeze/crash Expected result... Read more

1
votes
Fixed

Generic animation's position is being regressed every loop when timelin...

Animation

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Dec 18, 2017

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Version/s: 2017.1.0p5

To reproduce:1. Open user's project, scene Scene2. Enter Play mode3. Observe two timeline-controlled animations: humanoid and generi... Read more

0
votes
Fixed

Crash on PPtr<AnimatorState>::operator AnimatorState * __ptr64 when impo...

Animation

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Dec 19, 2017

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Version/s: 2017.3.0a1, 2018.1.0b1

1. Create a new project2. Import "Animator" package into it Result: Crash on: ========== OUTPUTTING STACK TRACE ==================0x... Read more

0
votes
Duplicate

Bone flips in animation preview, but only when FBX root object is select...

Animation

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Dec 19, 2017

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Version/s: 2017.3.0b1, 2018.1.0a5

To reproduce (or just look at the video):1) Create new project and import the attached package2) Select either FBX in Animation fold... Read more

0
votes
Fixed

[Animation] Model transform rotation values are set to zero by Animation...

Animation

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Dec 20, 2017

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Version/s: 2018.1.0a5, 2018.1.0b1

Steps to reproduce:1) Open the attached project.2) Open 'Main' scene.3) Run the scene.5) In the Inspector search field, search for "... Read more