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When Deleting an Animation from blend tree InvalidOperationException err...
On MacOS X when deleting an animation from the blend tree motions following error was received at the console "InvalidOperationExcep... Read more
When click on apply pop up after changing Muscle Mapping settings for hu...
On MacOSx NullReferenceException: SerializedObject of SerializedProperty has been Disposed error was thrown at console, when made ch... Read more
Whenever Saving data for bones from Character configuration Wizard Conti...
1. What happened Whenever Saving data for bones from Character configuration Wizard Continous Assertion Failed ALLOC_Temp_Thread pop... Read more
[Animation] Second clip is not played in Editor mode when using Animatio...
To reproduce:1. Open project2. Select 'cube' gameObject3. Press 'PLAY' on 'Clip Player' script componentNotice, that animation is pl... Read more
[anim] Center of mass gizmo is on the floor
Mass Center gizmo is on the floor, when it should be close to the hips position. see attached images. repro:- import attached motion... Read more
Unity editor fails to reload AnimatorControllerLayer from AnimatorContro...
Steps to reproduce:1. Open user attached project2. In the Main scene click on "GetAnim" game object and press "Generate & Save"3... Read more
Can't create a new Animation clip via Animation window when currently se...
Steps to reproduce: 1. Open attached project "964986.zip"2. Open "Sample" scene3. Select "untitled" game object in the Hierarchy4. O... Read more
Animator.GetBehaviours returns empty array after a scene has been saved
To reproduce:1. Open attached Unity project "GetBehaviours.zip"2. Open "MyScene" scene3. Click on "GameObject"4. Inspect States (the... Read more
Animator animates objects that are not a part of the current animation
To reproduce: 1. Open the project, attached by the user (AnimatorReport.zip)2. Open the "AnimatorReport" scene3. Enter Play mode4. W... Read more
Missing Reference of the AvatarEditor whenever trying to configure the H...
Editor Shows Missing Reference Exception when user try to configure the Humanoid Character. Expected Result:The Editor should allow ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor