Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
3
Found in
5.6.2f1
Issue ID
966082
Regression
Yes
Animator.GetBehaviours returns empty array after a scene has been saved
To reproduce:
1. Open attached Unity project "GetBehaviours.zip"
2. Open "MyScene" scene
3. Click on "GameObject"
4. Inspect States (there should be names of all the states in the GameObject's Animator)
5. Click "Modify scene and save" button (it makes scene dirty and saves it through code) or do a change and save manually
Result: Upon saving the scene, Animator.GetBehaviours (MyScriptEditor.cs) does not return any states to the array (names list of States is empty)
Workaround: Clicking on "Reload scripts" or manually reloading the scripts fixes the bug
Reproduced on: 5.6.0f1, 5.6.4p1, 2017.1.2p2, 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Not reproduced on: 5.5.4p2, 5.6.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment