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Creating an AnimationClip using Animation window when the GameObject has...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Open Animation win... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce: 1. Open the supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Expand "Animation... Read more
[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce: 1. Open the attached user's 'AnimTransitionBug.zip' project 2. Open Assets -> Content -> Characters -> Players ->... Read more
Animator Layer scripts are displayed twice when using the Animator Contr...
How to reproduce: 1. Download and open the user-submitted project's sample Scene 2. Open the Animator window 3. Enter Play mode and ... Read more
Animator Controller gets set to None after undoing and redoing Animation...
Reproduction steps: 1. Open the user's attached project 2. Create a new GameObject 3. Open Window > Animation > Animation 4. In the ... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: Console is empty Actual: 4 different (but with same header te... Read more
Animation preview mode is disabled on Save/Copy
Steps to reproduce: 1.Open attached ‘AnimationPreview.zip' Unity project 2.Select ‘Cube’ object in Hierarchy 3.Go to Window->Animati... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Animation window and select Cube in Hierarchy 3. Select som... Read more
Animator component makes instantiated prefab appear in the wrong position
To reproduce: 1. Open repro project 2. Play 'Level1' scene Expected vs Actual: 3 'maple leaves' should be visible instead of 1(all... Read more
Animation curve does not overwrite values changed via code
With an animation curve. e.g. transform.scale.x setting with a key set to 1 every frame. Changing this in the code will set it to th... Read more
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