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All animation events are called at the same frame when using UnityEngine...
To reproduce: 1. Open the attached project 2. Press play 3. Observe the console Expected: animation events should not be played at... Read more
A specific animation character moves both directions vertically, instead...
To reproduce: 1. Open project 2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs ... Read more
mecanim::animation::ValuesFromClip crash, after undoing animation keyfra...
To reproduce: 1. Open attached project "SpriteCrashAnim.zip". 2. Open "Test" scene. 3. Open Animation window. 4. Select "CrashObject... Read more
Animation Clip drop-down menu freezes when the Animation Clip that is in...
How to reproduce: 1. Open the attached project "AnimatorFreeze1.zip" 2. Open "SampleScene" Scene 3. Open the Animation View window (... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce: 1. Open the attached "case_1110125-AnimationEventNoKeyframes" project 2. Open scene "SampleScene" 3. Enter Play mo... Read more
Animator not resetting back to written defaults
To reproduce: 1) Open attached project and scene 2) Play it 3) Click Change State to double the size of cube 4) Click Toggle Over Ti... Read more
Curves Editor crops big values
Big value numbers are being cropped in the Curves Editor. There is no way to adjust the column. Read more
When entering play with disable Animator game object takes idle animatio...
Steps to reproduce: 1. Download 901268_repro.zip and open "test" scene 2. Disable Animator from "HeavyInfantry" game object 3. Enter... Read more
API Updater does not update Animator.Stop() method from 5.6 to 2017.1
How to reproduce: 1. Open attached project - Note that there is an Error in the console, but the API Updater wasn't triggered - ... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce: 1. Open attached user project (minotor) 2. Create an empty scene 3. Create a cube and attach an Animator compone... Read more
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