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Fixed in Unity 2017.1

Votes

1

Found in

5.6.0f3

Issue ID

901268

Regression

Yes

When entering play with disable Animator game object takes idle animations first frame state

Animation

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Download 901268_repro.zip and open "test" scene
2. Disable Animator from "HeavyInfantry" game object
3. Enter Game mode

Expected results: Game object should stay in the T stance
Actual results: Game object takes stance of firsts frame of idle animation

Reproduced with: 2017.1.0b1, 5.6.0p1,
Not reproducible with: 5.6.0b7, 5.5.3p1
Regression happened: 5.6.0b8

Comments (4)

  1. 783d50c318ea066fe50bde531bf259b3?d=mm

    Zullar

    Feb 06, 2018 00:47

    2017.3.0f3
    During Awake Animator.IsInitialized = false. After calling Animator.Rebind the Animator.isInitialized = false still.

    Might have something to do with disabling objects initially until their network spawn packet is received and they are enabled.

  2. 8ff996894564d1fadfd323cc3448c1f3?d=mm

    fanki

    May 08, 2017 15:52

    It still happened in 5.6.0p4

  3. 8ff996894564d1fadfd323cc3448c1f3?d=mm

    fanki

    Apr 19, 2017 09:05

    when is plan to fix in 5.6.0?

  4. 8ff996894564d1fadfd323cc3448c1f3?d=mm

    fanki

    Apr 19, 2017 04:56

    this broke all my animator state,it is fatal!

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