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Fixed in 2017.1.X



Found in


Issue ID




When entering play with disable Animator game object takes idle animations first frame state



Steps to reproduce:
1. Download and open "test" scene
2. Disable Animator from "HeavyInfantry" game object
3. Enter Game mode

Expected results: Game object should stay in the T stance
Actual results: Game object takes stance of firsts frame of idle animation

Reproduced with: 2017.1.0b1, 5.6.0p1,
Not reproducible with: 5.6.0b7, 5.5.3p1
Regression happened: 5.6.0b8

Comments (4)

  1. Zullar

    Feb 06, 2018 00:47

    During Awake Animator.IsInitialized = false. After calling Animator.Rebind the Animator.isInitialized = false still.

    Might have something to do with disabling objects initially until their network spawn packet is received and they are enabled.

  2. fanki

    May 08, 2017 15:52

    It still happened in 5.6.0p4

  3. fanki

    Apr 19, 2017 09:05

    when is plan to fix in 5.6.0?

  4. fanki

    Apr 19, 2017 04:56

    this broke all my animator state,it is fatal!

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