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All animation events are called at the same frame when using UnityEngine...
To reproduce: 1. Open the attached project 2. Press play 3. Observe the console Expected: animation events should not be played at... Read more
A specific animation character moves both directions vertically, instead...
To reproduce: 1. Open project 2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs ... Read more
mecanim::animation::ValuesFromClip crash, after undoing animation keyfra...
To reproduce: 1. Open attached project "SpriteCrashAnim.zip". 2. Open "Test" scene. 3. Open Animation window. 4. Select "CrashObject... Read more
Animator.parameterCount returns 0 when changing the Animator State's Mot...
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "SampleScene.unity" (Assets/Scenes/SampleScene.unity) 3. Ente... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce: 1. Open the attached "case_1110125-AnimationEventNoKeyframes" project 2. Open scene "SampleScene" 3. Enter Play mo... Read more
Animator not resetting back to written defaults
To reproduce: 1) Open attached project and scene 2) Play it 3) Click Change State to double the size of cube 4) Click Toggle Over Ti... Read more
Crash on PreOrderPlayableTraverser::Traverse when repeatedly tapping Esc...
Reproduction steps: 1. Open the user's attached project 2. Open the Scene 'Scenes/MainMenu' 3. Enter Play mode 4. Click on 'Host (S... Read more
When entering play with disable Animator game object takes idle animatio...
Steps to reproduce: 1. Download 901268_repro.zip and open "test" scene 2. Disable Animator from "HeavyInfantry" game object 3. Enter... Read more
API Updater does not update Animator.Stop() method from 5.6 to 2017.1
How to reproduce: 1. Open attached project - Note that there is an Error in the console, but the API Updater wasn't triggered - ... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce: 1. Open attached user project (minotor) 2. Create an empty scene 3. Create a cube and attach an Animator compone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used