Search Issue Tracker
[ARCore][Android][IL2CPP] DllNotFoundException: Unable to load DLL 'Unit...
Reproduction steps:1. Open the attached project "Test.zip"2. Go to File > Build Settings3. Select Player Settings4. In Player Set... Read more
[Android] App crashes with local reference table overflow when creating ...
How to reproduce:1. Open the attached project '1366122.zip'2. Build And Run on Android device3. Inspect logs in logcat Expected resu... Read more
[Android][VideoPlayer] Videos are not played from URL on specific devices
How to reproduce:1. Open the attached project2. Build & Run on Android devices3. Navigate to the "URL" scene (scene title is wri... Read more
JNI crash on call GetObjectArrayElement used on AndroidJavaObject.GetRaw...
How to reproduce:1. Open the user's attached project2. Build and run the application on Android Expected result: The application doe... Read more
[Android][WebGL] Location service does not start on Mobile
Reproduction steps:1. Open the user's attached project "MobileSensors.zip"2. Build and run it on Android3. Click on "Location Test" ... Read more
[Android] APP becomes unresponsive and crashes with ANR errors
Reproduction steps:1. Open the attached user's project "Unity request 1112926 demo.zip"2. Switch to Android and Build to a device3. ... Read more
[Android] Errors are thrown and the app is not launched when Building An...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. Switch to the Android platform4. E... Read more
[Android] Crashes with signal 6 (SIGABRT)' error and 'JNI ERROR' abort m...
How to reproduce:1. Open the attached project "InternalProject"2. Build And Run on Android device Expected results: The app does not... Read more
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce:1. Open the user's attached "BuildTest.zip" project2. Open the Build Settings3. Make sure the Android Platform is s... Read more
[Android] Blitting two fullscreen passes does not work on Quest and Android
Reproduction steps:1. Open the project "Render two fullscreen passes.zip"2. Observe the view in Game View (StencilPostEffect scene)3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved