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[Android][IL2CPP]CustomRenderTexture does not render on Android devices ...
Reproduction steps: 1. Open the attached user's project "CustomRenderTexture.zip" 2. Switch the Platform to Android 3. There are tw... Read more
[Android] [2018.4] Screen.currentResolution.refreshRate does't update wh...
Reproduction steps: 1. Download and open the submitted project "RefreshRateTestProject.zip" 2. Build and run on Android 3. Note the ... Read more
[Android]Build fails when having more than 1360 files in StreamingAssets...
Steps to reproduce: 1. Open user's attached project "empty.zip" 2. Build it for Android Expected results: Build succeeded Actual r... Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps: 1. Download and open the attached project "1273919.zip" 2. Select AndroidClassicBuildConfiguration in the projec... Read more
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
[Android] The alpha channel value of a ASTC Compressed sRGB textures is ...
Reproduction steps: 1. Open the attached user's Project "AndroidAstcTest.zip" 2. In the Project window under "Assets/Scenes" open th... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan. This is... Read more
Android build fails when setting a custom Aspect ratio up to 2.1 in Play...
Steps to reproduce: 1. Open the attached project "Case_1284210" 2. Build it to Android Expected results: Android build completes Ac... Read more
[Android][Windows] Getting "Unable to install additional SDK" when Java ...
To reproduce: 1. Make sure that Unity is installed in a directory that requires admin rights to edit e.g. C:/ disk 2. Run this comma... Read more
[Android] Loading the Viking Village scene takes a couple of minutes
Steps to reproduce: 1. Get the URP project from https://github.com/Unity-Technologies/VikingVillage/tree/master (use the master bran... Read more
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