Search Issue Tracker
[Android] Graphical artifacts are seen when using materials with GPU Ins...
To reproduce:1. Open attached project2. Build to a mobile device with Adreno 630 GPU3. If the artifacts are not visible at first sig... Read more
Project with custom library does not return integer when built for Android
Reproduction steps:1. Download "Tests.zip" project and open in Unity2. Go to Build Settings.. and press Build And Run Expected: in t... Read more
Header files are not copied when exporting Android project
Reproduction steps:1. Open the attached project "headers"2. Set the Build Target to Android (File > Build Settings... > Androi... Read more
[Android] Build fails when the generated OBB file is larger than 2GB
Reproduction steps:1. Download and open the provided project2. Make sure "Split Application Binary" is enabled (Edit -> Project S... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip)2. Build and Run for Android3. In the game, observe how it seeming... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
[Android] Game freezes when using AssetBundle.LoadFromMemory
To reproduce: 1. Open the attached project (playerFreeze.zip)2. Build and Run on Android device3. In the game, press Begin4. Wait fo... Read more
[Android] Build and run fails to install an application on a device with...
Reproduction steps:1) Create a new project or open any existing one2) Try to build a project on any device with Android 4.1-- Notice... Read more
[Android][LWRP] Shader compilation takes a very long time to start rende...
1) Download attached project and open in Unity2) Build and run project on a deviceObserve the black screen (the app is not freeze, i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons