Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.1f1
Issue ID
1082971
Regression
No
[Android] Game freezes when using AssetBundle.LoadFromMemory
To reproduce:
1. Open the attached project (playerFreeze.zip)
2. Build and Run on Android device
3. In the game, press Begin
4. Wait for a few seconds and observe how rotating cube stops rotating and load times stop number stops increasing
Expected: the game doesn't freeze
Reproduced in 2017.4.10f1, 2017.4.12f1, 2018.1.0a5
Did not reproduce in 2018.1.0a6, 2018.1.9f2, 2018.2.10f1, 2018.3.0b3, 2019.1.0a2
Not reproducible in 2018.1.0a6
Reproduced on:
Lge Nexus 4 (Nexus 4), 5.1.1, CPU: Snapdragon S4 Pro APQ8064, GPU: Adreno (TM) 320
Samsung Galaxy S4 Mini (GT-I9195), 4.4.2, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 305
Did not reproduce on:
Xiaomi MI NOTE Pro (MI NOTE Pro), 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Motorola Moto X (2nd Gen) (XT1092), 5.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment