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[Android] Bottom navigation bar is shown when using Handheld.StartActivi...
To reproduce: 1. Download and open attached "HandheldIndicator.zip" project. 2. Build and run on any android device. 3. Press the "... Read more
[Android] "Exception: JNI: Init'd AndroidJavaClass with null ptr!" error...
"Exception: JNI: Init'd AndroidJavaClass with null ptr!" error means that you're using AndroidJavaClass in editor, which is only a... Read more
[Android] Application crashes on certain devices when exiting Google Int...
How to reproduce: 1. Open the attached project "Test" 2. Go to File --> Build & Run, build and run to one of the devices that the is... Read more
[Android] Some devices are unable to complete SSL connection when using ...
To reproduce: 1. Download and open attached "WebRequestWWW_APItest564p2.zip" project. 2. Build and run on a one of the devices whic... Read more
[Android] The button is stuck on a press state when pressing the button ...
Reproduction steps: 1. Open the attached Unity project "InputIssue.zip" 2. Build and install the application on a device 3. Open the... Read more
[Android][PostProcessing] PostProcessing hides/overrides opaque renderin...
Reproduction steps: 1. Open the "1164841" project 2. Build & Run for Android 3. Open the Frame Debugger 4. Select "Render Opaques" ... Read more
[Android] Meshes not getting batched when GPU instancing is enabled
Meshes not getting batched when GPU instancing is enabled Steps to Repro: 1. Open attached project 2. Build and run on an Android ... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more
Imported Asset Bundles do not import textures on Android devices
Imported Asset Bundles do not import correctly To reproduce: 1. Open attached project 2. Build and run on an Android Device. 3. Cli... Read more
Android SDK/NDK detected without user confirmation
When Unity automatically detects Android SDK/NDK directories we want users to confirm that's correct. However when Android Editor ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file