Search Issue Tracker
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
[Android]Microphone.IsRecording returns True for all recording devices w...
Reproduction steps:1. Open the attached user's project "UnityAndroidMicrophone.zip"2. Build for Android3. In the app right side pres... Read more
[Android] PlayFullScreenMovie doesn't work on some Android devices
Using Handheld.PlayFullScreenMovie to stream a youtube video. However, it does not work on some Android devices Read more
[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx
To reproduce:1) Open attached project and scene in it2) Make sure it forces OpenGLES 2.0 in Player Settings3) Build and run on Andro... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce:1. Open attached project2. Build and run to Android device3. Try to change the resolutionScalingFixedDPIFactor with the... Read more
[Android] BuildPipeline.BuildPlayer throws DirectoryNotFoundException wh...
Steps to reproduce:1. Open the attached project (New Unity Project.zip)2. On the menu click "AutoBuilder > Android"3. Observe err... Read more
[Andorid/Plugins] java.lang.NoSuchMethodError when invoking public stati...
DUT: Nexus5/6.0.1, Nexus4/5.1.1. Neither device not aOS version specific Steps to repro1. Build and run attached repro project, dev.... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject