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GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
[Android] AndroidJavaObject().Call<string> crashes with Fatal signal 11(...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that a crash occurs when the app is s... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce:1. Open attached project2. Build and run to Android device3. Try to change the resolutionScalingFixedDPIFactor with the... Read more
[Android] Cannot reference files that are inside Plugins/Android/subfolder
Steps to reproduce:1. Open user attached project2. Select "ReferencesInsidePlugins" game object3. In the inspector view, on the Fiel... Read more
unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity.2) Go to file >> Build Settings and switch plat... Read more
[Android][Plugins]Native plugins JNI_OnLoad/UnitySetGraphicsDevice not c...
Native plugins JNI_OnLoad/UnitySetGraphicsDevice are only called when using Mono2x on Android. Read more
[Android] Playing a video without a delay after another video has ended ...
Playing a video without a delay after another video has ended doesn't always work on Android Read more
[Android] Build fails when running IL2CPP build with Master compiler con...
Reproduction steps:1. Download and open the attached project "1273919.zip"2. Select AndroidClassicBuildConfiguration in the project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled