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Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on:Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on:Google Nexus 5 with Android 4.4.2 Re... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe that a crash occurs with Vulkan bu... Read more
[Android]All sprites become black in the android build when pressing hom...
Steps to reproduce:1. Open attached project2. Build for android or install one of already created .apk3. Start application on androi... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue:1) Open the latest attached project (957216_video_lag.zip).2) Build for Android.3) Run on a device. The... Read more
Option to disable automatic update of Android SDKs when silently building
If a silent build(through batch mode) is done, Unity automatically updates SDK whether user wants this or not Read more
[ES] Z sorting issue of some objects/sprites/textures on Kindle devices
Some objects appear to be missing on an Android device. Reproduced on:Amazon Kindle Fire (blaze, 1st generation) with Android 2.3.4 ... Read more
[Android] Gradle build fails with "More than one file was found with OS ...
Repro steps:1. Open QA attached project (link in edit)2. Build for Android Actual: Build failure: "More than one file was found with... Read more
[Android] App crashes when rotating device
To reproduce:1) Create new project2) Build and run on Android3) Rotate device4) App crashes DUT: Samsung Galaxy S7 (Adreno 530)Samsu... Read more
Resources.Load() works much slower on project built with Unity 5 compare...
Repro steps:1) Download both .apk files and transfer/install them to device2) Run the version built with Unity4 - BUG_ResourcesLoad4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons