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NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more
OffMeshLink does not calculate the path correctly after carving a NavMes...
How to reproduce: 1. Open user-submitted project (New Unity Project.zip) 2. Open the scene.unityscene 3. In the Scene View note the ... Read more
Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...
How to reproduce: 1. Open the attached "case_1251783.zip" project 2. Load "Test" scene -- Observe the crash Reproducible with: 2020... Read more
NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...
How to reproduce: 1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar) 2. Open the YuJiGong_Scene 3. Enter Play Mode 4. Pre... Read more
Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgen...
Reproduction steps: 1. Open the user's attached "Zombie.zip" project 2. Load the "TeddyLab" scene 3. Select "Enemy" GameObject in th... Read more
[Remote Config] package breaks on updating and throws ArgumentNull excep...
Remote Config package on updating from 1.0.9 to 1.2.1, 1.2.2 or 1.2.3 throws ArgumentNull exceptions and displays a blank window. Re... Read more
[Remote Config] Rollout percentage text is clipped in Rule information i...
Rollout percentage text is clipped in Rule information in Remote Config window. Refer the attached video Steps to reproduce: 1) Cre... Read more
Path is impassible for the Agent when multiple lines connecting obstacle...
How to reproduce: 1. Open the user's attached "NavMeshComponents-master" project 2. Open the "3_free_orientation" Scene 3. Enter the... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more
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