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[RemoteConfig] package sample project is not shown in the package descri...
RemoteConfig package sample project is not shown in the package description if it is not installed. If the package has a sample proj... Read more
NavAgent gets stuck inside GameObject with NavMeshObstacle Component whe...
How to reproduce:1. Open the attached project's Scene labeled "NavMeshJumpBugExample"2. Enable "MaxJump19-NavObstacle" GameObject in... Read more
Terrain Trees are not taken into account when baking a NavMesh with the ...
Reproduction steps:1. Open the attached “IN-54284 Terrain Trees NavMesh.zip“ project2. Open the scene “SampleScene”3. Select the "Te... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps:1. Open the user's attached project2. Open scene "Outside"3. Go to Window > AI > Navigation4. Select the Ba... Read more
NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more
Free orientation example in NavMeshComponents caused a crash
When I loaded up the "free orientation scene" from the master navmesh branch https://github.com/Unity-Technologies/NavMeshComponents... Read more
NavMeshAgent CalculatePath does not return the optimal path when going o...
Reproduction steps:1. Open the attached project "1225131.zip"2. Open the "test" scene3. Enter Play mode4. Click on the bottom-left p... Read more
[AI] Path of Agent is miscalculated when passing through a corner common...
Reproduction steps:1. Open the project from the attached file "1230443.zip"2. Enter Play Mode and press the Start button in the Game... Read more
Crash on UnityEngine.AI.NavMesh:GetSettingsNameFromID when selecting Age...
Reproduction steps:1. Open the attached project ("1229089.zip")2. Open Navigation window (Window -> AI -> Navigation)3. Select... Read more
NavMeshSurface bounds include not only geometry when a child GameObject ...
Reproduction steps:1. Open the attached project “NavMeshTest”2. In the Hierarchy window select “NAV MESH 1” GameObject3. In the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS