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NavMeshAgent gets stuck at holes in NavMesh
How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more
Closing Unity after building NavMesh surface results in the Editor freezing
How to reproduce:1. Open attached project "Island_Defenders_stripped.zip" and scene "Game"2. In Hierarchy window, select "Terrain" o... Read more
Crash in NavMeshManager on Mobile with IL2CPP when using NavMeshComponents
To reproduce:1. Open the attached project;2. Switch platfom to iOS or Android;3. Make sure Scripting Backend is set to IL2CPP;4. Re-... Read more
Path is impassible for the Agent when multiple lines connecting obstacle...
How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more
Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...
Reproduction steps:1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene"2. In Hierarchy window, select "NavM... Read more
[Remote Config] package breaks on updating and throws ArgumentNull excep...
Remote Config package on updating from 1.0.9 to 1.2.1, 1.2.2 or 1.2.3 throws ArgumentNull exceptions and displays a blank window. Re... Read more
[Remote Config] User isn't notified about settings/ rules getting discar...
User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more
Navmesh agent's destination path is not updating/generating correctly wh...
How to reproduce:1. Open attached project "AgentTimescale.zip" and scene "SampleScene"2. Enter Play mode3. Press "Space" bar to set ... Read more
[RemoteConfig] package sample project is not shown in the package descri...
RemoteConfig package sample project is not shown in the package description if it is not installed. If the package has a sample proj... Read more
NavAgent gets stuck inside GameObject with NavMeshObstacle Component whe...
How to reproduce:1. Open the attached project's Scene labeled "NavMeshJumpBugExample"2. Enable "MaxJump19-NavObstacle" GameObject in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS